![]() The answer is usually “no,” unless you already drafted cards that enable this splash. What if you open a Mind Flayer in pack 3 but you’ve been Selesnya the whole time? Should you try to splash it? You now need to prioritize fixing over card quality. Let’s say that you’re in Boros and open Orcus, Prince of Undeath. The second scenario comes later in the draft when you open a powerful card outside your colors. You could still end up in Izzet or Boros and easily splash your bomb thanks to these cards, even if black isn’t open. Cards that provide color fixing like Plundering Barbarian and Improvised Weaponry would be great in this case. If you choose to stay open, prioritize cards that share a color with your bomb and also help you cast it. Do you lean towards Rakdos, or keep yourself open to splash? ![]() Let’s say you opened a very good card like Orcus, Prince of Undeath in pack 1 pick 1. You need to decide if you’re committing to a particular color pair from the start or staying open. The first is at the beginning of the draft. There are two scenarios you could find yourself in as you go through a draft and it’s critical to keep splashing in mind for both. Always Keep Splashing in Mindĭrizzt Do’Urden | Illustrated by Tyler Jacobson These cards can usually shift the course of the game when they’re played. Removal is often essential in Limited since nullifying your opponent’s strongest cards and synergies is a clear path to victory.īig creatures and bombs are two more examples of cards you may want to splash. ![]() You can typically afford to splash this kind of card, at least in midrange decks. Your chosen color pair might be very low on good removal or you just get unlucky over the course of the draft and don’t get to pick any up. You should generally splash cards that cover your deck’s weaknesses or provide a lot of value.Īn excellent example of this is removal spells. It’s important to figure out where a card falls when you consider splashing. There’s a fine line between cards that are cheap in terms of mana value and cards you want to play early. Krydle gets better as the game goes on since board stalls usually build up when you’re playing against certain archetypes, and making your guys unblockable is an excellent path to victory. Its effect enables attacks at any point in the game and it doesn’t need to be played early to be powerful. In contrast, Krydle of Baldur’s Gate is a cheap card that’s great to splash. You won’t always have your splash color available by turn 2 and Adventurer gets less relevant the longer the game goes on. Adventurer is a bomb by itself when played early, but the issue is that you want just that: to play it early. Triumphant Adventureris a fine example of this. ![]() Try not to splash cards that you want to play early. Orcus, Prince of Undeath | Illustrated by Andrew Mar It gets more challenging to grab a win with aggro lists the longer the game goes on. Decks like Gruul ( ) from Forgotten Realms have trouble splashing because they don’t have many tools to support it aside from running lands outside their primary colors.Īggro decks also want to curve out and apply pressure in the early turns. Keep It Simple for Aggro DecksĪs a rule of thumb, try not to splash in aggro decks. So let’s cover some conditions you need to meet if you’re thinking of splashing. Not all color pairs in each set have the tools to make splashing easy. ![]() You could be base and splash for one card and for another depending on the scenario or the draft format.īut there are some things to keep in mind when you consider splashing. The ratio for splashing is usually around one or two cards out of 23 and it’s not limited by a single color. Adding a third (or fourth, or fifth…) color for one or more cards is what’s called splashing. Your deck will usually be two colors in any Limited format. Adult Gold Dragon | Illustrated by Chris Rahn ![]()
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